Modern Warfare 3.
I am a gamer. big time. I play at least an hour or two a day and sometimes a significant amount more. I enjoy a variety of games from RPGs (Role Playing Games) to Platformers to Fighting games and FPS (First Person Shooters). It’s the latter I want to talk about.
Modern Warfare 3 is the newest iteration of the Call of Duty franchise. It shattered all previous sales record sale 6.4 million copies in it’s first 24 hours in the US and UK alone. Needless to say a large sample of the population own a copy and meet daily online to slaughter one another with weapons varying from throwing knives to AC-130s.
For years government and civil agencies have argued over the effects of violence and sex in video games. They have introduced rating systems and labored to institute bans of the most offensive materials. Call of Duty, no stranger to this kind of controversy (an optional level in Modern Warfare 2 had your character slaughtering innocents in an airport to infiltrate a terrorist organization), again feebly pushes the bar with more irrelevant terrorists and global plot convolutions.
It’s not the story of the single player campaign that shocks me, it’s the behavior of some of the players on the players in the online